My PvP Content Days
I started PvP in 2020 when I found myself with a lot of free time because of The Pandemic. I started off playing Bedwars where most people do, and found myself joining “lobby 1 parties” a lot. I ended up making a small community doing this and made some really good friends. I found myself quickly developing my skills at the game, and ended up becoming a decent player.
A couple of the friends I made liked to watch me play over a screenshare on Discord and it made me think about starting a Youtube channel. They encouraged me to start and I decided to just go for it; with no idea what to do I downloaded the first free video editor I could find and tried my hand at making a video. It ended up being one of the worst videos to ever disgrace Youtube, but I was proud of it at the time, and I ended up getting good feedback and kept trying.
After a while not really knowing what kind of videos to make and just trying different things I decided to try making my first montage. As far as montages go it was awful, but it was definitely the best video I’d made and my editing skill were slowly improving.
When you play a game to make content you find yourself trying to play it in the most interesting way possible, and for me that meant extreme gameplay. I started off the channel clicking around 10 CPS (Clicks per second) at most, but a few months in and I was getting between 14 and 20. My style was to have strong mechanical skills, but play like a buffoon, and it definitely worked. I would jump into terrible situations and then try to brute force my way out of it.
As I took my skills further I found bedwars to not really be as interesting anymore, and I started playing on PvP practice servers and MLG servers. I had begun getting into more serious pvp, and advanced bridging techniques that involved drag clicking. After a while I started including things like god bridging in my videos as well as being able to win most fights on Hypixel by having a lot of PvP practice.
I took a big interest in Sumo Duels, which is a weird choice to most people. I liked it because of its simplicity, in concept its a fight for who can manage their knockback better. While factors like ping and cheaters could ruin this sometimes, I loved the real fights, and playing sumo a lot did help me get good at managing my knockback. Its also a part of why I made my name LazyKB.
After a while I ended up getting a Bloody mouse, which enabled me to do extreme drag clicking and I found myself getting fully into MLG gameplay. I started doing MLG rush and practicing my block clutch extensions. I made my first MLG video without drag clicking because I was still bad at it, but after a lot of practice I started making videos on that and it brought my clips to a whole new level.
After a while I realized that my editing was absolutely not doing my gameplay justice and I changed to Davinci Resolve. Resolve had a lot of features for me to learn but after a few videos my quality improved massively. I’m not proud of most of my videos now, but since I was completely self taught, I just consider them how I learned to edit. I’m happy with my last 2 or 3 edits, especially the most recent.
I don’t make videos anymore, or play much PvP, but my journey through PvP and Youtube helped me get my current job. Even though I never made it on Youtube I developed skills that I still use today. If you read through all this you’re a real one, make sure you watch my most recent video, you’ll enjoy it!
Pack Making
In my time playing PvP I made three resource packs for it. My first one which was mostly a mashup pack of other packs I liked, with a few small edits and added memes. I made a montage for it, and it was pretty much my first attempt at ever making something cinematic. It didn’t come out great but I at least received good feedback on the pack.
Much later in my time I decided to start a huge project in my glow in the dark resource pack. This pack took me moths to make, and almost 10 days of time spent actually editing the pack. The end result was gorgeous though. Its hard to describe it in words so I suggest watching the showcase video, as its like no pack you’ve seen before. I had connected textures, custom sky, glowing textures, custom lightmap, animated items, and custom enchantment effects. I had also developed some decent editing skills at this point and actually made a pretty good video to show it off. This is probably the proudest I’ve been of a creation I made for Minecraft to this day.
The last pack I made was a set of dramatic galaxy themed sky overlays. A sky overlay is a pack you put above your main pack that replaces your sky texture. My skies were mainly designed to use with my glow in the dark pack, but they can be used with any pack. I however, made my sky overlays unique in a few ways. The first thing I did was only use a single texture for the pack. The main reason to do this was to make it work for lower end computers. Because of the size of sky textures (3072×2048 minimum) having a lot of them took up a lot of space, and the way that the sky textures are loaded by Optifine is that they are all loaded in memory at all times. This meant that some higher end sky overlays could take over a gigabyte of memory alone. By only using one image we make this one of the few sky overlays that can be used on any computer. The second feature of these skies is they have a custom lightmap which matches the color scheme of the skies, so on a blue sky, light has a blue tint. I’m very happy with how they turned out.